Video games, violence, and the ethics of fantasy : (Record no. 79497)
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000 -LEADER | |
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fixed length control field | 03780nam a2200529 i 4500 |
001 - CONTROL NUMBER | |
control field | 9781350121904 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | CaBNVSL |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20210405103619.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION | |
fixed length control field | m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr cn||||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 200818s2020 enk ob 101 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781350121904 |
Qualifying information | (ebook) |
International Standard Book Number | 1350121886 |
Qualifying information | (electronic book) |
Cancelled/invalid ISBN | 9781350121881 |
Qualifying information | (PDF) |
Cancelled/invalid ISBN | 9781350121874 |
Qualifying information | (print) |
Cancelled/invalid ISBN | 1350121878 |
Qualifying information | (print) |
024 7# - OTHER STANDARD IDENTIFIER | |
Standard number or code | 10.5040/9781350121904 |
Source of number or code | doi |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)1183960015 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | YDX |
Language of cataloging | eng |
Description conventions | rda |
Transcribing agency | CaBNVSL |
Modifying agency | CaBNVSL |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | GV1469.34.C67 |
Item number | B378 2020eb |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 175 |
Edition number | 23 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Bartel, Christopher, |
Relator term | author. |
245 10 - TITLE STATEMENT | |
Title | Video games, violence, and the ethics of fantasy : |
Remainder of title | killing time / |
Statement of responsibility, etc | Christopher Bartel. |
250 ## - EDITION STATEMENT | |
Edition statement | First edition. |
264 #1 - | |
-- | London [England] : |
-- | Bloomsbury Academic, |
-- | 2020. |
-- | [London, England] : |
-- | Bloomsbury Publishing, |
-- | 2020 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 online resource. |
336 ## - | |
-- | text |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | rdamedia |
338 ## - | |
-- | online resource |
-- | rdacarrier |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc | Includes bibliographical references and index. |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | 1. Introduction: The Problem of Virtual Ethics -- 2. Amoralist Avoidance Strategies: Fiction and Games -- 3. Virtual Ethics and Virtue Ethics -- 4. Free Will, Motivation, and the Limits of Moral Criticism -- 5. Virtual Immoral Fantasies -- 6. Virtue Ethics on the Gamer's Dilemma -- 7. Criticizing Games -- Bibliography -- Index |
506 ## - RESTRICTIONS ON ACCESS NOTE | |
Terms governing access | Abstract freely available; full-text restricted to individual document purchasers. |
520 ## - SUMMARY, ETC. | |
Summary, etc | "Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue. Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies. Video Games, Violence, and the Ethics of Fantasy engages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies."-- |
-- | Provided by publisher. |
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE | |
Additional physical form available note | Also published in print. |
532 0# - | |
-- | Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily |
538 ## - SYSTEM DETAILS NOTE | |
System details note | Mode of access: World Wide Web. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Video games |
General subdivision | Moral and ethical aspects. |
Topical term or geographic name as entry element | Video games |
General subdivision | Philosophy. |
Topical term or geographic name as entry element | Philosophy: aesthetics |
Source of heading or term | bicssc |
655 #0 - INDEX TERM--GENRE/FORM | |
Genre/form data or focus term | Electronic books. |
9 (RLIN) | 41 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Qualifying information | Original |
International Standard Book Number | 1350121878 |
-- | 9781350121874 |
Record control number | (OCoLC)1128441333 |
Display text | Print version: |
International Standard Book Number | 9781350121874 |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Materials specified | Abstract with links to full text |
Uniform Resource Identifier | <a href="https://doi.org/10.5040/9781350121904?locatt=label:secondary_bloomsburyCollections">https://doi.org/10.5040/9781350121904?locatt=label:secondary_bloomsburyCollections</a> |
975 ## - | |
-- | Philosophy 2020 |
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