Video games, violence, and the ethics of fantasy : (Record no. 79497)

MARC details
000 -LEADER
fixed length control field 03780nam a2200529 i 4500
001 - CONTROL NUMBER
control field 9781350121904
003 - CONTROL NUMBER IDENTIFIER
control field CaBNVSL
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210405103619.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cn|||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 200818s2020 enk ob 101 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781350121904
Qualifying information (ebook)
International Standard Book Number 1350121886
Qualifying information (electronic book)
Cancelled/invalid ISBN 9781350121881
Qualifying information (PDF)
Cancelled/invalid ISBN 9781350121874
Qualifying information (print)
Cancelled/invalid ISBN 1350121878
Qualifying information (print)
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.5040/9781350121904
Source of number or code doi
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1183960015
040 ## - CATALOGING SOURCE
Original cataloging agency YDX
Language of cataloging eng
Description conventions rda
Transcribing agency CaBNVSL
Modifying agency CaBNVSL
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.34.C67
Item number B378 2020eb
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 175
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Bartel, Christopher,
Relator term author.
245 10 - TITLE STATEMENT
Title Video games, violence, and the ethics of fantasy :
Remainder of title killing time /
Statement of responsibility, etc Christopher Bartel.
250 ## - EDITION STATEMENT
Edition statement First edition.
264 #1 -
-- London [England] :
-- Bloomsbury Academic,
-- 2020.
-- [London, England] :
-- Bloomsbury Publishing,
-- 2020
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource.
336 ## -
-- text
-- rdacontent
337 ## -
-- computer
-- rdamedia
338 ## -
-- online resource
-- rdacarrier
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 1. Introduction: The Problem of Virtual Ethics -- 2. Amoralist Avoidance Strategies: Fiction and Games -- 3. Virtual Ethics and Virtue Ethics -- 4. Free Will, Motivation, and the Limits of Moral Criticism -- 5. Virtual Immoral Fantasies -- 6. Virtue Ethics on the Gamer's Dilemma -- 7. Criticizing Games -- Bibliography -- Index
506 ## - RESTRICTIONS ON ACCESS NOTE
Terms governing access Abstract freely available; full-text restricted to individual document purchasers.
520 ## - SUMMARY, ETC.
Summary, etc "Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue. Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies. Video Games, Violence, and the Ethics of Fantasy engages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies."--
-- Provided by publisher.
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE
Additional physical form available note Also published in print.
532 0# -
-- Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily
538 ## - SYSTEM DETAILS NOTE
System details note Mode of access: World Wide Web.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Moral and ethical aspects.
Topical term or geographic name as entry element Video games
General subdivision Philosophy.
Topical term or geographic name as entry element Philosophy: aesthetics
Source of heading or term bicssc
655 #0 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
9 (RLIN) 41
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Qualifying information Original
International Standard Book Number 1350121878
-- 9781350121874
Record control number (OCoLC)1128441333
Display text Print version:
International Standard Book Number 9781350121874
856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified Abstract with links to full text
Uniform Resource Identifier <a href="https://doi.org/10.5040/9781350121904?locatt=label:secondary_bloomsburyCollections">https://doi.org/10.5040/9781350121904?locatt=label:secondary_bloomsburyCollections</a>
975 ## -
-- Philosophy 2020

No items available.